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Asda2 Gold >>News2009 >> Review: Asda Story
Review: Asda Story

Your character is preset with a stick-like body, bulging head and clown-sized shoes. The only customizable feature is the gender, face and hair, the two latter having only a few options to choose from (around 6 faces and 8 hair sets). The faces are just actually changes in the eye angles, eye color, and mouth grins. Premium gamers can opt to buy newer hairstyles in the item mall, though. Like the trend in recent MMORPGs, armor styles and weapons change appearance as you change your equipments, but with only around 2-3 armor visuals per class every 10 levels, you're pretty much stuck looking like the same guy an inch away from you. A notable feature in armors is the presence of female-only and male-only wearables, making hunting or buying for equipments an additional challenge or a chore.

The game only has a few maps (I'm assuming they will add more maps in the upcoming patches), around 8-10 field maps with the 3 small towns included, and 5 instance dungeons. The maps resemble much like Ragnarok Online-- contained in a squarish map border, with portals connecting one map to another. This posts another flaw in the game, the lack of seamlessness in the map. The wait between load times is becoming a chore especially when your quest monster is in MAP B and the NPC to submit the quest to is in the far edge of MAP A.

Enough with the Asda Puns
Asda Story is a point-and-click game. It doesn't offer movement via the keyboard (like the typical WASD or arrow key movement). A good feature, perhaps apt for those lazy gamers, is the map-clicking feature. You can click to any point in the map (or any other field map), and your character automatically runs to the location you clicked. It'll enter any appropriate portals if needed and run through it's own course, without any regard for the chasing mobs.

Shortcut keys are customizable from numbers 0-9, - and = buttons, and can be saved with six presets (F1 to F6). The scrolling between the groups of keys has a noticeable delay, and even the response from pressing the shortcut to the casting of your skill has a noticeable delay as well, regardless of how nonexistent your cast time is.

Acquiring skills is based on a skill point system. You gain 1 skill point per level, and you're able to spend these points on an available skill. The skill tree is divided into 3 specializations, depending on the class you selected (example: Warriors have a 1h Sword, Spear and 2h Sword skill tree spec). For a skill to be unlocked, you should have fulfilled a certain condition, like base level, number of skill points spent on that tree, or an unlocked prerequisite skill. For World of Warcraft fans, you're going to assume Asda's skill tree is a spitting mirror-image of WoW's talents tree.

[Source:Original] [Author:Admin] [Date:09-03-10] [Hot:]
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